﻿namespace Snake.Gameplay
{
    public class GameplayEffectComponent
    {
        public virtual void Add(GameplayEffectSpec spec)
        {
        }

        public virtual void Apply(GameplayEffectSpec spec)
        {
        }

        public virtual void OnUpdate(GameplayEffectSpec spec, float dt)
        {
        }

        public virtual void Remove(GameplayEffectSpec spec)
        {
        }
    }
}